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public interface GLES2
This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0, inclusive, as well as most of it's extensions defined at the time of this specification.
Field Summary | |
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static int |
GL_NVIDIA_PLATFORM_BINARY_NV
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Method Summary | |
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void |
glEGLImageTargetTexture2DOES(int target,
Buffer image)
Entry point to C language function: void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int range_offset,
int[] precision,
int precision_offset)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ES_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ES_VERSION_2_0 |
Methods inherited from interface javax.media.opengl.GLBase |
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getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGL3bc, getGL4, getGL4bc, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGL3bc, isGL4, isGL4bc, isGLES, isGLES1, isGLES2, setSwapInterval |
Field Detail |
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static final int GL_NVIDIA_PLATFORM_BINARY_NV
Method Detail |
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void glEGLImageTargetTexture2DOES(int target, Buffer image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
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