/////////////////////////////////////////////////////////////////////////////
// Name:        dImportPlugin.h
// Purpose:     
// Author:      Julio Jerez
// Modified by: 
// Created:     22/05/2010 07:45:05
// RCS-ID:      
// Copyright:   Copyright (c) <2010> <Newton Game Dynamics>
// License:     
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// 
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely
/////////////////////////////////////////////////////////////////////////////

#ifndef __D_IMPORT_PLUGIN__
#define __D_IMPORT_PLUGIN__

#include "dPluginRecord.h"

class dScene;


class dImportPlugin: public dPluginRecord
{
public:
	dImportPlugin(void) {};
	virtual ~dImportPlugin(void) {};

	virtual dPlugInType GetType () { return m_ImportPlugin;}

	virtual const char* GetMenuName () {return NULL;}
	virtual const char* GetFileExtension () {return NULL;}
	virtual const char* GetFileDescription () {return NULL;}

	virtual bool Import (const char* fileName, dScene* world) {return false;}
};



#endif