/* Copyright (c) <2009> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/

#ifndef __DEMO_DIALOG_HELPERS_H__


class DemoEntityManager;

// dialog helpers
class SelectThreadCount : public QDialog
{
	public:
	SelectThreadCount(DemoEntityManager* const canvas);
	int GetThreadCount() const ;
	QSlider* m_slider; 
};

class SelecCameraControl : public QDialog
{
	public:
	SelecCameraControl (DemoEntityManager* const canvas);
	int GetThreadCount() const; 
	QSlider* m_slider; 
};







#endif