GL_VERSION_1_4
	GL_GENERATE_MIPMAP 0x8191
	GL_GENERATE_MIPMAP_HINT 0x8192
	GL_DEPTH_COMPONENT16 0x81A5
	GL_DEPTH_COMPONENT24 0x81A6
	GL_DEPTH_COMPONENT32 0x81A7
	GL_TEXTURE_DEPTH_SIZE 0x884A
	GL_DEPTH_TEXTURE_MODE 0x884B
	GL_TEXTURE_COMPARE_MODE 0x884C
	GL_TEXTURE_COMPARE_FUNC 0x884D
	GL_COMPARE_R_TO_TEXTURE 0x884E
	GL_FOG_COORDINATE_SOURCE 0x8450
	GL_FOG_COORDINATE 0x8451
	GL_FRAGMENT_DEPTH 0x8452
	GL_CURRENT_FOG_COORDINATE 0x8453
	GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
	GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
	GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
	GL_FOG_COORDINATE_ARRAY 0x8457
	GL_POINT_SIZE_MIN 0x8126
	GL_POINT_SIZE_MAX 0x8127
	GL_POINT_FADE_THRESHOLD_SIZE 0x8128
	GL_POINT_DISTANCE_ATTENUATION 0x8129
	GL_COLOR_SUM 0x8458
	GL_CURRENT_SECONDARY_COLOR 0x8459
	GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
	GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
	GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
	GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
	GL_SECONDARY_COLOR_ARRAY 0x845E
	GL_BLEND_DST_RGB 0x80C8
	GL_BLEND_SRC_RGB 0x80C9
	GL_BLEND_DST_ALPHA 0x80CA
	GL_BLEND_SRC_ALPHA 0x80CB
	GL_INCR_WRAP 0x8507
	GL_DECR_WRAP 0x8508
	GL_TEXTURE_FILTER_CONTROL 0x8500
	GL_TEXTURE_LOD_BIAS 0x8501
	GL_MAX_TEXTURE_LOD_BIAS 0x84FD
	GL_MIRRORED_REPEAT 0x8370
	void glBlendEquation (GLenum mode)
	void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
	void glFogCoordf (GLfloat coord)
	void glFogCoordfv (const GLfloat *coord)
	void glFogCoordd (GLdouble coord)
	void glFogCoorddv (const GLdouble *coord)
	void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
	void glMultiDrawArrays (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
	void glMultiDrawElements (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
	void glPointParameteri (GLenum pname, GLint param)
	void glPointParameteriv (GLenum pname, GLint *params)
	void glPointParameterf (GLenum pname, GLfloat param)
	void glPointParameterfv (GLenum pname, GLfloat *params)
	void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue)
	void glSecondaryColor3bv (const GLbyte *v)
	void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue)
	void glSecondaryColor3dv (const GLdouble *v)
	void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue)
	void glSecondaryColor3fv (const GLfloat *v)
	void glSecondaryColor3i (GLint red, GLint green, GLint blue)
	void glSecondaryColor3iv (const GLint *v)
	void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue)
	void glSecondaryColor3sv (const GLshort *v)
	void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue)
	void glSecondaryColor3ubv (const GLubyte *v)
	void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue)
	void glSecondaryColor3uiv (const GLuint *v)
	void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue)
	void glSecondaryColor3usv (const GLushort *v)
	void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
	void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
	void glWindowPos2d (GLdouble x, GLdouble y)
	void glWindowPos2f (GLfloat x, GLfloat y)
	void glWindowPos2i (GLint x, GLint y)
	void glWindowPos2s (GLshort x, GLshort y)
	void glWindowPos2dv (const GLdouble *p)
	void glWindowPos2fv (const GLfloat *p)
	void glWindowPos2iv (const GLint *p)
	void glWindowPos2sv (const GLshort *p)
	void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z)
	void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z)
	void glWindowPos3i (GLint x, GLint y, GLint z)
	void glWindowPos3s (GLshort x, GLshort y, GLshort z)
	void glWindowPos3dv (const GLdouble *p)
	void glWindowPos3fv (const GLfloat *p)
	void glWindowPos3iv (const GLint *p)
	void glWindowPos3sv (const GLshort *p)
