// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

#include <dPlugInStdafx.h>
#include <dScene.h>
#include <dRootNodeInfo.h>
#include <dMeshNodeInfo.h>
#include <dSceneNodeInfo.h>
#include <dCameraNodeInfo.h>
#include <dTextureNodeInfo.h>
#include <dMaterialNodeInfo.h>
#include <dRigidBodyNodeInfo.h>
#include <dCollisionNodeInfo.h>
#include <dCollisionBoxNodeInfo.h>
#include <dCollisionConeNodeInfo.h>
#include <dCollisionCapsuleNodeInfo.h>
#include <dGeometryNodeModifierInfo.h>
#include <dCollisionCylinderNodeInfo.h>
#include <dCollisionCompoundNodeInfo.h>
#include <dCollisionConvexHullNodeInfo.h>
#include <dGeometryNodeSkinModifierInfo.h>
#include <dCollisionChamferCylinderNodeInfo.h>

// TODO: reference additional headers your program requires here
