/////////////////////////////////////////////////////////////////////////////
// Name:        dstdafx.h
// Purpose:     
// Author:      Julio Jerez
// Modified by: 
// Created:     22/05/2010 08:02:08
// RCS-ID:      
// Copyright:   Copyright (c) <2010> <Newton Game Dynamics>
// License:     
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// 
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely
/////////////////////////////////////////////////////////////////////////////


// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

#include "Newton.h"
#include "dPluginStdafx.h"
#include "dScene.h"
#include "dCameraNodeInfo.h"
#include "dRootNodeInfo.h"
#include "dBoneNodeInfo.h"
#include "dSceneNodeInfo.h"
#include "dMeshNodeInfo.h"
#include "dTextureNodeInfo.h"
#include "dMaterialNodeInfo.h"
#include "dRigidbodyNodeInfo.h"
#include "dCollisionBoxNodeInfo.h"
#include "dCollisionSphereNodeInfo.h"
#include "dCollisionConvexHullNodeInfo.h"
#include "dGeometryNodeSkinModifierInfo.h"



// TODO: reference additional headers your program requires here
