/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef __DG_CUDA_WORLD_H__
#define __DG_CUDA_WORLD_H__

#include <cudaStdafx.h>
#include <dg.h>
#include <dgCudaSolver.h>
#include <dgCudaBroadPhase.h>

class dgWorld;

class dgCudaWorld: public dgCudaSolver, public dgCudaBroadPhase
{
public:
	DG_CLASS_ALLOCATOR;

	static dgCudaWorld* Create ();
	void Destroy ();
	void Update (dgWorld* world, dgFloat32 tiemstep); 
	
	private:
	dgCudaWorld(int device);
	~dgCudaWorld(void);


	int m_device;
//	int m_version;
	char m_name[128];

};

#endif
