/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 
 * 3. This notice may not be removed or altered from any source distribution.
 */

#include "dgStdafx.h"
#include "dgRandom.h"

#define RAND_MUL 31415821u
static dgUnsigned32 randSeed = RAND_MUL;

void dgApi dgRandomize(dgUnsigned32 Seed)
{
  randSeed = Seed;
}

dgUnsigned32 dgApi dgRandom()
{
  randSeed = RAND_MUL * randSeed + 1;
  return randSeed;
}

