/* Copyright (c) <2009> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#ifndef __NEWTON_COLLADA_STDAFX__
#define __NEWTON_COLLADA_STDAFX__

#include <time.h>
#include <dBone.h>
#include <dMesh.h>
#include <dModel.h>
#include <dAnimationClip.h>
#include <dSkinModifier.h>


#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers


#endif
// TODO: reference additional headers your program requires here
