/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#if !defined(AFX_DGCONTACT_H__BDE5B2AC_5834_46FD_A994_65D855788F69__INCLUDED_)
#define AFX_DGCONTACT_H__BDE5B2AC_5834_46FD_A994_65D855788F69__INCLUDED_


#include "dgConstraint.h"


class dgBody;
class dgWorld;
class dgContact; 
class dgCollision;
class dgContactPoint; 
class dgContactMaterial;
class dgPolygonMeshDesc;


#define DG_MAX_CONTATCS			128
#define DG_CACHE_PAIR_BUFFER	256

typedef bool (dgApi *OnAABBOverlap) (const dgContactMaterial& material, const dgBody& body0, const dgBody& body1, dgInt32 threadIndex);
typedef void (dgApi *OnContactCallback) (dgContact& contactJoint, dgFloat32 timestep, dgInt32 threadIndex);


class dgActiveContacts: public dgList<dgContact*>
{
	public:
	dgActiveContacts (dgMemoryAllocator* const allocator)
		:dgList<dgContact*>(allocator)
	{
	}
};

class dgCollidingPairCollector
{
	public: 
	struct dgPair 
	{
		dgBody* m_body0;
		dgBody* m_body1;
		dgContact* m_contact;
		const dgContactMaterial* m_material;
		dgContactPoint* m_contactBuffer;
		dgInt16 m_contactCount;
		dgInt16 m_isTrigger;
	};

	struct dgThreadPairCache
	{
		dgInt32 m_count;
		dgPair m_chacheBuffer[DG_CACHE_PAIR_BUFFER];
	};
	dgThreadPairCache* m_chacheBuffers[DG_MAXIMUN_THREADS];	


	dgCollidingPairCollector ();
	~dgCollidingPairCollector ();

	void Init ();
	void SetCaches (dgThreadPairCache* const chaches);
	void FlushChache (dgThreadPairCache* const chache);
	void AddPair (dgBody* const body0, dgBody* const body1, dgInt32 threadIndex);
	

	dgPair* m_pairs;
	dgInt32 m_count;
	dgInt32 m_maxSize;
	dgBody* m_sentinel;
};



DG_MSC_VECTOR_ALIGMENT
class dgContactPoint 
{
	public:
	dgVector m_point;
	dgVector m_normal;
	dgBody* m_body0;
	dgBody* m_body1;
	dgCollision* m_collision0;
	dgCollision* m_collision1;
	dgInt64 m_userId;
	dgFloat32 m_penetration;
	dgInt32 m_isEdgeContact;
}DG_GCC_VECTOR_ALIGMENT;

DG_MSC_VECTOR_ALIGMENT
class dgCollisionParamProxy
{	
	public:
	dgBody* m_floatingBody;
	dgBody* m_referenceBody;
	dgCollision* m_floatingCollision;
	dgCollision* m_referenceCollision;
	dgMatrix m_floatingMatrix;
	dgMatrix m_referenceMatrix;
	dgFloat32 m_timestep;
	dgFloat32 m_penetrationPadding; 
	dgInt32 m_continueCollision;
	dgInt32 m_unconditionalCast;
	dgInt32 m_threadIndex;
	dgInt32 m_maxContacts;
	dgContactPoint* m_contacts;

	// used but Mink solver	
	const dgMatrix* m_localMatrixInv;
	const dgPolygonMeshDesc* m_polyMeshData;

	dgInt32 m_isTriggerVolume : 1;
	dgInt32 m_inTriggerVolume : 1;


	dgCollisionParamProxy(dgInt32 threadIndex)
	{
		m_threadIndex = threadIndex;
		m_polyMeshData = NULL;
		m_localMatrixInv = NULL;
//		m_projectContinueCollisionContacts = 1;
	}

}DG_GCC_VECTOR_ALIGMENT;



DG_MSC_VECTOR_ALIGMENT 
class dgContactMaterial: public dgContactPoint
{
	public:

	enum {
		m_collisionEnable__ = 1<<0,
		m_friction0Enable__ = 1<<1,
		m_friction1Enable__ = 1<<2,
		m_override0Accel__ = 1<<3,
		m_override1Accel__ = 1<<4,
		m_overrideNormalAccel__ = 1<<5,
		m_collisionContinueCollisionEnable__ = 1<<6,
	};

	dgContactMaterial();
	void* GetUserData () const; 
	void SetUserData (void* const userData); 
	void SetCollisionCallback (OnAABBOverlap abbOvelap, OnContactCallback callback); 
	void SetCompoundCollisionCallback (OnAABBOverlap abbOvelap); 

	dgVector m_dir0;
	dgVector m_dir1;
	dgFloat32 m_normal_Force;
	dgFloat32 m_dir0_Force;
	dgFloat32 m_dir1_Force;
	dgFloat32 m_softness;
	dgFloat32 m_restitution;
	dgFloat32 m_staticFriction0;
	dgFloat32 m_staticFriction1;
	dgFloat32 m_dynamicFriction0;
	dgFloat32 m_dynamicFriction1;
	dgFloat32 m_penetrationPadding;
	dgInt32 m_flags;
//	union {
//		dgInt32 m_flags;
//		struct {
//			dgUnsigned32 m_collisionEnable					: 1;
//			dgUnsigned32 m_friction0Enable					: 1;
//			dgUnsigned32 m_friction1Enable					: 1;
//			dgUnsigned32 m_override0Accel					: 1;
//			dgUnsigned32 m_override1Accel					: 1;
//			dgUnsigned32 m_overrideNormalAccel				: 1;
//			dgUnsigned32 m_collisionContinueCollisionEnable : 1;
//		};
//	};

	private:
	void *m_userData;
	OnAABBOverlap m_aabbOverlap;
	OnContactCallback m_contactPoint;
	OnAABBOverlap m_compoundAABBOverlap;

	friend class dgWorld;
	friend class dgCollisionCompound;
	friend class dgBroadPhaseCollision;
	friend class dgSolverWorlkerThreads;
	friend class dgCollidingPairCollector;
	friend class dgBroadPhaseMaterialCallbackWorkerThread;
	
}DG_GCC_VECTOR_ALIGMENT;



DG_MSC_VECTOR_ALIGMENT 
class dgContact: 
	public dgConstraint, 
	public dgList<dgContactMaterial>
{
	
	dgContact(dgWorld* world);
	virtual ~dgContact();

	DG_CLASS_ALLOCATOR(allocator)

	virtual void GetInfo (dgConstraintInfo* const info) const;
	virtual dgUnsigned32 JacobianDerivative (dgContraintDescritor& params); 
	virtual void JointAccelerations(const dgJointAccelerationDecriptor& params); 
	virtual void JointAccelerationsSimd(const dgJointAccelerationDecriptor& params); 
	virtual void JointVelocityCorrection(const dgJointAccelerationDecriptor& params); 
	
	virtual void SetDestructorCallback (OnConstraintDestroy destructor);

	void JacobianContactDerivative (dgContraintDescritor& params, const dgContactMaterial& contact, dgInt32 normalIndex, dgInt32& frictionIndex); 
	void CalculatePointDerivative (dgInt32 index, dgContraintDescritor& desc, const dgVector& dir, const dgPointParam& param) const;

	
	dgVector m_prevPosit0;
	dgVector m_prevPosit1;
	dgQuaternion m_prevRotation0;
	dgQuaternion m_prevRotation1;

	dgWorld* m_world;
	dgActiveContacts::dgListNode *m_contactNode;
	const dgContactMaterial* m_myCacheMaterial;
	dgInt32 m_broadphaseLru;

	friend class dgWorld;
	friend class dgActiveContacts;
	friend class dgTireCollision;
	friend class dgBroadPhaseCollision;
	friend class dgSolverWorlkerThreads;
	friend class dgCollidingPairCollector;
}DG_GCC_VECTOR_ALIGMENT;

inline void dgContactMaterial::SetCollisionCallback (OnAABBOverlap aabbOverlap, OnContactCallback contact) 
{
	m_aabbOverlap = aabbOverlap;
	m_contactPoint = contact;
}

inline void dgContactMaterial::SetCompoundCollisionCallback (OnAABBOverlap aabbOverlap)
{
	m_compoundAABBOverlap = aabbOverlap;
}

inline void* dgContactMaterial::GetUserData () const
{
	return m_userData;
}

inline void dgContactMaterial::SetUserData (void* const userData)
{
	m_userData = userData;
}



inline void dgContact::SetDestructorCallback (OnConstraintDestroy destructor)
{
}

#endif 

