GL_VERSION_2_0
http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
	GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
	GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
	GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
	GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
	GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
	GL_CURRENT_VERTEX_ATTRIB 0x8626
	GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
	GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
	GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
	GL_STENCIL_BACK_FUNC 0x8800
	GL_STENCIL_BACK_FAIL 0x8801
	GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
	GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
	GL_MAX_DRAW_BUFFERS 0x8824
	GL_DRAW_BUFFER0 0x8825
	GL_DRAW_BUFFER1 0x8826
	GL_DRAW_BUFFER2 0x8827
	GL_DRAW_BUFFER3 0x8828
	GL_DRAW_BUFFER4 0x8829
	GL_DRAW_BUFFER5 0x882A
	GL_DRAW_BUFFER6 0x882B
	GL_DRAW_BUFFER7 0x882C
	GL_DRAW_BUFFER8 0x882D
	GL_DRAW_BUFFER9 0x882E
	GL_DRAW_BUFFER10 0x882F
	GL_DRAW_BUFFER11 0x8830
	GL_DRAW_BUFFER12 0x8831
	GL_DRAW_BUFFER13 0x8832
	GL_DRAW_BUFFER14 0x8833
	GL_DRAW_BUFFER15 0x8834
	GL_BLEND_EQUATION_ALPHA 0x883D
	GL_POINT_SPRITE 0x8861
	GL_COORD_REPLACE 0x8862
	GL_MAX_VERTEX_ATTRIBS 0x8869
	GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
	GL_MAX_TEXTURE_COORDS 0x8871
	GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
	GL_FRAGMENT_SHADER 0x8B30
	GL_VERTEX_SHADER 0x8B31
	GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
	GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
	GL_MAX_VARYING_FLOATS 0x8B4B
	GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
	GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
	GL_SHADER_TYPE 0x8B4F
	GL_FLOAT_VEC2 0x8B50
	GL_FLOAT_VEC3 0x8B51
	GL_FLOAT_VEC4 0x8B52
	GL_INT_VEC2 0x8B53
	GL_INT_VEC3 0x8B54
	GL_INT_VEC4 0x8B55
	GL_BOOL 0x8B56
	GL_BOOL_VEC2 0x8B57
	GL_BOOL_VEC3 0x8B58
	GL_BOOL_VEC4 0x8B59
	GL_FLOAT_MAT2 0x8B5A
	GL_FLOAT_MAT3 0x8B5B
	GL_FLOAT_MAT4 0x8B5C
	GL_SAMPLER_1D 0x8B5D
	GL_SAMPLER_2D 0x8B5E
	GL_SAMPLER_3D 0x8B5F
	GL_SAMPLER_CUBE 0x8B60
	GL_SAMPLER_1D_SHADOW 0x8B61
	GL_SAMPLER_2D_SHADOW 0x8B62
	GL_DELETE_STATUS 0x8B80
	GL_COMPILE_STATUS 0x8B81
	GL_LINK_STATUS 0x8B82
	GL_VALIDATE_STATUS 0x8B83
	GL_INFO_LOG_LENGTH 0x8B84
	GL_ATTACHED_SHADERS 0x8B85
	GL_ACTIVE_UNIFORMS 0x8B86
	GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
	GL_SHADER_SOURCE_LENGTH 0x8B88
	GL_ACTIVE_ATTRIBUTES 0x8B89
	GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
	GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
	GL_SHADING_LANGUAGE_VERSION 0x8B8C
	GL_CURRENT_PROGRAM 0x8B8D
	GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
	GL_LOWER_LEFT 0x8CA1
	GL_UPPER_LEFT 0x8CA2
	GL_STENCIL_BACK_REF 0x8CA3
	GL_STENCIL_BACK_VALUE_MASK 0x8CA4
	GL_STENCIL_BACK_WRITEMASK 0x8CA5
	typedef char GLchar
	void glBlendEquationSeparate (GLenum, GLenum)
	void glDrawBuffers (GLsizei n, const GLenum* bufs)
	void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
	void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
	void glStencilMaskSeparate (GLenum, GLuint)
	void glAttachShader (GLuint program, GLuint shader)
	void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
	void glCompileShader (GLuint shader)
	GLuint glCreateProgram (void)
	GLuint glCreateShader (GLenum type)
	void glDeleteProgram (GLuint program)
	void glDeleteShader (GLuint shader)
	void glDetachShader (GLuint program, GLuint shader)
	void glDisableVertexAttribArray (GLuint)
	void glEnableVertexAttribArray (GLuint)
	void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
	void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
	void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
	GLint glGetAttribLocation (GLuint program, const GLchar* name)
	void glGetProgramiv (GLuint program, GLenum pname, GLint* param)
	void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
	void glGetShaderiv (GLuint shader, GLenum pname, GLint* param)
	void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
	void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)
	GLint glGetUniformLocation (GLint programObj, const GLchar* name)
	void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
	void glGetUniformiv (GLuint program, GLint location, GLint* params)
	void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
	void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
	void glGetVertexAttribiv (GLuint, GLenum, GLint*)
	void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid*)
	GLboolean glIsProgram (GLuint program)
	GLboolean glIsShader (GLuint shader)
	void glLinkProgram (GLuint program)
	void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
	void glUseProgram (GLuint program)
	void glUniform1f (GLint location, GLfloat v0)
	void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
	void glUniform1i (GLint location, GLint v0)
	void glUniform1iv (GLint location, GLsizei count, const GLint* value)
	void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
	void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
	void glUniform2i (GLint location, GLint v0, GLint v1)
	void glUniform2iv (GLint location, GLsizei count, const GLint* value)
	void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
	void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
	void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
	void glUniform3iv (GLint location, GLsizei count, const GLint* value)
	void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
	void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
	void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
	void glUniform4iv (GLint location, GLsizei count, const GLint* value)
	void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
	void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
	void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
	void glValidateProgram (GLuint program)
	void glVertexAttrib1d (GLuint index, GLdouble x)
	void glVertexAttrib1dv (GLuint index, const GLdouble* v)
	void glVertexAttrib1f (GLuint index, GLfloat x)
	void glVertexAttrib1fv (GLuint index, const GLfloat* v)
	void glVertexAttrib1s (GLuint index, GLshort x)
	void glVertexAttrib1sv (GLuint index, const GLshort* v)
	void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y)
	void glVertexAttrib2dv (GLuint index, const GLdouble* v)
	void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
	void glVertexAttrib2fv (GLuint index, const GLfloat* v)
	void glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
	void glVertexAttrib2sv (GLuint index, const GLshort* v)
	void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
	void glVertexAttrib3dv (GLuint index, const GLdouble* v)
	void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
	void glVertexAttrib3fv (GLuint index, const GLfloat* v)
	void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z)
	void glVertexAttrib3sv (GLuint index, const GLshort* v)
	void glVertexAttrib4Nbv (GLuint index, const GLbyte* v)
	void glVertexAttrib4Niv (GLuint index, const GLint* v)
	void glVertexAttrib4Nsv (GLuint index, const GLshort* v)
	void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
	void glVertexAttrib4Nubv (GLuint index, const GLubyte* v)
	void glVertexAttrib4Nuiv (GLuint index, const GLuint* v)
	void glVertexAttrib4Nusv (GLuint index, const GLushort* v)
	void glVertexAttrib4bv (GLuint index, const GLbyte* v)
	void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
	void glVertexAttrib4dv (GLuint index, const GLdouble* v)
	void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
	void glVertexAttrib4fv (GLuint index, const GLfloat* v)
	void glVertexAttrib4iv (GLuint index, const GLint* v)
	void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
	void glVertexAttrib4sv (GLuint index, const GLshort* v)
	void glVertexAttrib4ubv (GLuint index, const GLubyte* v)
	void glVertexAttrib4uiv (GLuint index, const GLuint* v)
	void glVertexAttrib4usv (GLuint index, const GLushort* v)
	void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
