<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="debugDoubleDll|Win32">
      <Configuration>debugDoubleDll</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="debugDoubleDll|x64">
      <Configuration>debugDoubleDll</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="debugSingleDll|Win32">
      <Configuration>debugSingleDll</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="debugSingleDll|x64">
      <Configuration>debugSingleDll</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="debugSingleLibMd|Win32">
      <Configuration>debugSingleLibMd</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="debugSingleLibMd|x64">
      <Configuration>debugSingleLibMd</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="debugSingleLibMt|Win32">
      <Configuration>debugSingleLibMt</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="debugSingleLibMt|x64">
      <Configuration>debugSingleLibMt</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseDoubleDll|Win32">
      <Configuration>releaseDoubleDll</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseDoubleDll|x64">
      <Configuration>releaseDoubleDll</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseSingleDll|Win32">
      <Configuration>releaseSingleDll</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseSingleDll|x64">
      <Configuration>releaseSingleDll</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseSingleLibMd|Win32">
      <Configuration>releaseSingleLibMd</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseSingleLibMd|x64">
      <Configuration>releaseSingleLibMd</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseSingleLibMt|Win32">
      <Configuration>releaseSingleLibMt</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="releaseSingleLibMt|x64">
      <Configuration>releaseSingleLibMt</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{39737A8F-6151-4259-8E39-25530345D4B4}</ProjectGuid>
    <RootNamespace>physics</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.31118.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|Win32'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|x64'">$(Platform)/$(ProjectName)/$(Configuration)\</IntDir>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|Win32'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|Win32'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|Win32'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|Win32'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|x64'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|x64'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|x64'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|x64'">$(ProjectName)_d</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;__USE_DOUBLE_PRECISION__;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
      <OmitFramePointers>false</OmitFramePointers>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_LIB;__USE_DOUBLE_PRECISION__;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;__USE_DOUBLE_PRECISION__;_WIN_32_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>false</TreatWarningAsError>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../../../source/core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;__USE_DOUBLE_PRECISION__;_WIN_64_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <StructMemberAlignment>8Bytes</StructMemberAlignment>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <OpenMPSupport>false</OpenMPSupport>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>dgPhysicsStdafx.h</PrecompiledHeaderFile>
      <AssemblerOutput>
      </AssemblerOutput>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <BrowseInformation>
      </BrowseInformation>
      <WarningLevel>Level4</WarningLevel>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CompileAs>CompileAsCpp</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
      <SuppressStartupBanner>false</SuppressStartupBanner>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
    </Lib>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\source\physics\dgBallConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgBilateralConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgConnectorConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgContact.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCorkscrewConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgHingeConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgPointToCurveConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgSlidingConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgUniversalConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgUpVectorConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgUserConstraint.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollision.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionBox.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionBVH.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionCapsule.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionChamferCylinder.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionCompound.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionCompoundBreakable.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionCone.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionConvex.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionConvexHull.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionConvexModifier.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionCylinder.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionEllipse.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionHeightField.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionMesh.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionNull.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionScene.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionSphere.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgCollisionUserMesh.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgBody.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgBodyMasterList.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgBroadPhaseCollision.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgMeshEffect.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgMeshEffect2.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgMinkowskiConv.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgNarrowPhaseCollision.cpp" />
    <ClCompile Include="..\..\..\source\physics\dgWorld.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugDoubleDll|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugSingleDll|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMd|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='debugSingleLibMt|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseDoubleDll|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseSingleDll|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMd|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='releaseSingleLibMt|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\..\..\source\physics\dgWorldDynamicUpdate.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\..\source\physics\dgBallConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgBilateralConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgConnectorConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgContact.h" />
    <ClInclude Include="..\..\..\source\physics\dgCorkscrewConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgHingeConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgPointToCurveConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgSlidingConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgUniversalConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgUpVectorConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgUserConstraint.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollision.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionBox.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionBVH.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionCapsule.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionChamferCylinder.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionCompound.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionCompoundBreakable.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionCone.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionConvex.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionConvexHull.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionConvexModifier.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionCylinder.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionEllipse.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionHeightField.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionMesh.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionNull.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionScene.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionSphere.h" />
    <ClInclude Include="..\..\..\source\physics\dgCollisionUserMesh.h" />
    <ClInclude Include="..\..\..\source\physics\dgBody.h" />
    <ClInclude Include="..\..\..\source\physics\dgBodyMasterList.h" />
    <ClInclude Include="..\..\..\source\physics\dgBroadPhaseCollision.h" />
    <ClInclude Include="..\..\..\source\physics\dgMeshEffect.h" />
    <ClInclude Include="..\..\..\source\physics\dgMinkowskiConv.h" />
    <ClInclude Include="..\..\..\source\physics\dgPhysics.h" />
    <ClInclude Include="..\..\..\source\physics\dgPhysicsStdafx.h" />
    <ClInclude Include="..\..\..\source\physics\dgWorld.h" />
    <ClInclude Include="..\..\..\source\physics\dgWorldDynamicUpdate.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="core.vcxproj">
      <Project>{57ac4f2d-b115-4931-8f6e-af8ad616b6aa}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>